Project MUSH

About the project

In this project, two fellow developers and I teamed up to make a game for the Navy at the Maritime Simulation Center (SimCenMar).
We aimed to learn how to work together smoothly and meet our client's needs. This taught us the value of teamwork and making our client happy with our work.

What I did during the project

In this project, I took on the role of combat developer, where my responsibilities centered around creating engaging combat mechanics.
I made both the shooting and melee combat systems, aiming to offer players an immersive and enjoyable gameplay experience.
Additionally, I delved into the intricacies of enemy interactions, not only designing how players could hit enemies but also developing the enemy hit detection system.
This dual role allowed me to dive deep into the nuts and bolts of combat design, fostering a profound understanding of game mechanics and player-enemy interactions.
Through this experience, I honed my skills as a developer and contributed significantly to the project's overall gameplay dynamics, adding depth and excitement to the game.

Retrospective

After finishing the project, I learned how to work well in a small team and got better at coding efficiently.
It showed me the importance of teamwork and writing clean code, which has made me a more effective developer.

Github page