In this project, our primary objective revolved around learning essential team collaboration skills,
while also honing our individual skill sets and exploring our personal passions.
By collaborating effectively in a team,
we aimed to foster a conducive environment for skill development and passion exploration, thereby facilitating personal and collective growth.
In this project, I have mainly worked on the combo system and have also created a multiple mesh boundary calculator for shaders.
This is how the mesh bounds calculator works
This is what it looks like in game.
After finishing the project, I got better at C# and learned to write code more efficiently.
It helped me understand the importance of neat and optimized coding. These skills are now handy for tackling tougher coding tasks.
sadly the github page is private